Need for Speed: ProStreet (PS2) | 
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| From: Electronic Arts Category: Video Games
List Price: £39.99 Buy New: £9.78 You Save: £30.21 (76%)
New (32) Used (44) from £4.60
Rating: 17 reviews
Platform: Playstation2 Genre: car-and-truck-racing-games Rating: Parental Guidance Media: Video Game Shipping Weight (lbs): 0.2 Dimensions (in): 7.4 x 5.4 x 0.6
EAN: 5030930059354 ASIN: B000RO5H0W
Release Date: November 23, 2007 Availability: Usually dispatched within 1-2 business days Condition: Ships from UK** **Brand NEW and SEALED** - Aim to be the fastest service * Products are always as described** ** Get it quicker **We are PRO MERCHANT SELLERS -- **BUY WITH CONFIDENCE** - Dedicated customer service ** OVER a THOUSAND SATISFIED CUSTOMERS AND GROWING ALL THE TIME** - COMPARE US WITH OUR COMPETITORS AND CHECK OUR Z-SHOP FOR MORE CRAZY DEALS
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Product Description Get your adrenaline pumping as you race through the streets in the sensational Need For Speed ProStreet ! You can test your taste for speed in four different game modes (Drag, Grip, Speed challenge and Top Speed Run).You can even challenge your friends around the world to a race and be on your way to becoming a world speed champion !
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| Customer Reviews:
dissapionting November 24, 2007 keeano (uk) 15 out of 19 found this review helpful
this need for speed game is no way as good as any of the previous ones. in some ways i think the graphics have got worse. the game now is just about racing on tracks, so its virtually gran turismo, except you can lightly customise your car, but the autosculpt mode does very little different to the overall appearenace if you just bought the stuuf, but didnt change the shape( and of course can upgrade the engine etc). its become very fiddly and seems no longer a fun game, more of an endurance. you cant use the same car for every type of race, so that means in the end you will have to keep upgranding 2 or 3 cars, which will cost a lot. the cars seem to move and react more like a hummer, and arnt as wild and fun as on the previos games, like MW and carbon and the tracks are very dull, as there is no street racing.if you stiil feel you want it,i suggest you try and rent it out or borrow it from someone before buying it, as it is totally different to the previous game.
Not as good as the rest November 24, 2007 R. Bulmer (UK) 11 out of 15 found this review helpful
In light of how good Need for Speed has been I bought all the series I was expecting a lot from Pro Street and I was very disapointed. All the normal good things you'd expect like slick graphics, easy playing, smooth racing, cars that handle, tuning and styling, the great soundtracks, are all gone and what you have left is a gran tourismo spin off. The graphics are very bland the sound track has gone all indie and rock, the cars don't handle well at all, the styling is let down as you might as well not bother. Likes of underground and carbon you could drive like it was a go cart the styling was awesome and the tuning mods made a difference here we have slow heavy cars that are unresponsive and flat. This game seems like a cheap immitation I expected far better from Need for Speed. Bring back the underground night scene, bring back the cars that handle well, bring back the fun. I tells you how bad it is if i'd rather write a review than actually play the game. Stick to underground and carbon.
Bad Move EA... November 26, 2007 Mr. D. J. Hubert (Suffolk, United Kingdom) 10 out of 12 found this review helpful
I was eagerly awaiting the release of this game and thanks to amazing (as always) service from Amazon it dropped through my letterbox early Friday morning. After work I got home, installed and began to play the game. I was fairly impressed by the graphics, the choice of cars looks very good, was great to see some BMW badges in the game, the Z4M being a personal favorite of mine. But within an hour of playing I began to find this game very disappointing. Electronic Arts first bad move was probably going righteous and taking the game off the streets. It now feels a lot like playing any other racing game out there, something I always admired with the NFS series was it's originality, and of course there's no "Free Roam" or police in this edition. Not only this but having to use several cars for different types of races means I'll probably never have the aforementioned Z4M as I'll never save enough cash to afford it while upgrading two or more cars. That's if I haven't thrown it in the bin before then anyway due to the difficulty. In my first "Race Day" I found my car, the 240SX that you start with, pitted against a Dodge Charger rated at 600BHP+. What happened to having the AI related to your car then EA? I swiftly changed up for a faster car as soon as money allowed, but did that make it any more possible to make progress? No. I'm still being owned by the computer, and due to winning not being enough and you having to "dominate" the race days I find myself playing the same races over several times. The points system doesn't work properly either, I'm now stuck with 3,443 points left to dominate, and can't seem to win the "sector shootout" race. No problem then, I'll do a drag race instead. On winning that I'm apparently awarded 5000+ points, but on checking back my points go down by about 100, probably because I've done the race before. The moral there being that if you can't win everything, you'll be stuck for days racing the same boring tracks against cars twice as powerful. The damage engine is good, although a little optimistic, I ploughed into a wall at 158MPH last night and received "light damage" but then the cars do all seem to handle like Panzer tanks so perhaps the damage is also based on this? I used to be a huge fan of this series having owned NFS: Underground 2 upwards. I think I'll treat myself to the limited edition version of Carbon instead, much more fun!
Pro Street - Style Over Substance. January 2, 2008 D. Baptist (UK) 6 out of 6 found this review helpful
I started out really quite enjoying this game but it has quickly descended into one of the worst racing game I have ever played. Starting with the interface, one word, appalling. The progression markers turn yellow as you dominate each race day which would be fine if the race day selection wasn't also yellow making it all too easy to loose track of what race day is selected. Customisation and tuning are big features of this game, however there is NO explanation in the tuning menu that I can see for what the results of your tinkering are likely to be, making everything very much trial and error. What exactly is changing the cam shaft timing supposed to do? don't look in the manual or in the interface, because it sure as hell wont tell you. Same can be said for the purchase of cars. Good luck finding a good car for each of the differing race types. Blow all your money on some American muscle, upgrade it to the max, and only when you get to the race do you find out it only has 3 gears and runs out of steam half way through a 1/2 mile drag making it utterly useless. Goodbye money, and have fun earning back everything you just wasted by having to go back and repeat completed races just to make your cash back (or just restart your entire career). The developers also tout their wonderful damage system. So proud are they in fact of this system that the tracks are littered with ridiculously placed objects, tires, concrete blocks, lamp post etc. that will punish even the smallest mistake with heavy repair costs. Total your car completely and you have to sit through a tedious slow mo review of your crash and expensive wreck and are unable to move on or or click past this "cut scene" until the entire thing has been played out, in SLOW MO, just to rub it in that little bit more YAWN! Of course crashing would be less regular if the controls were better. In the speed challenges there is some commentary beforehand about being delicate with the controls. Yes, good idea, however it would have been nice if this was possible. Move the steering control a minute amount does nothing, move it a minute amount more does nothing, move it a minute amount MORE and watch you car lurch horrible across the track. No in between, it feels like it's all or nothing. Admittedly this is most prevalent in the speed challenge type races, but these are the races were steering response is most vital of all as sudden lurches at 200 mph invariably completely total your car, forcing you once more into yawnovision slow mo replay. The very worst of the worst however is Drift mode "racing". This is by far the most tedious and pointless racing mode I have ever encountered. I know many seem to like it though, so if you like Drifting around, then this game will be more enjoyable for you. Personally I hated every second of it, and again I found the controls and implementation woefully lacking. Shame of it is, that the normal racing is actually very fun, the graphics are certainly pretty good in HD, the opponent AI is not the worst I have seen, but the game rapidly resorts to "gimmick" modes, annoying street cred styling (I bet everyone turns off the announcer within 5 mins) and some dreadfully designed tracks. Overall, very disappointing, role on GT5.
For All You Nerds... November 30, 2007 Mr. W. O. WHITESIDE (UK) 3 out of 12 found this review helpful
Need For Speed Pro Street is a whole different game. Just because controls are different doesnt make it rubbish u nerds....try being a true gamer and gettin used to things!! i think this game is such an improvement and something ill play for a long time to come.
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