Customer Reviews:
How dare they! August 15, 2006 Henry Smith 23 out of 98 found this review helpful
I cannot believe they cancelled it on ps3, that is a horrible thing to do. Oh well, i might aswell get it on PS2 then!
Simply The Best September 13, 2006 Joey Walker (Liverpool, England, UK) 19 out of 40 found this review helpful
After receiving a beta version of this I must say it is The best Game Going Plus THQ May put DX in it
A glitch-ridden mess November 25, 2006 Mr. Od Smith (Coulsdon, Surrey) 11 out of 17 found this review helpful
The yearly Smackdown (vs. Raw) update is upon us and, as usual, it features the usual updates to the roster and added moves, and a new bunch of Legends - and, a first, many of them you'd actually want to use. Naturally, the graphics have been upgraded and there's a lot more detail...however, it's a shallow exercise. Firstly, the problem is they've taken a lot out of the game compared to the last edition, be it match modes or even moves, while most of the additions are cosmetic and either pointless, or even unnecessary. For example, they changed the control system so it uses the dual shock sticks and the shoulder buttons, but after seven games of using the X to strike and the O to grapple, it throws you. Some of the upgrades, admittedly, work like a charm: the counter system can now involve a chain of grapples and counter-grapples (and you can throw strikes in there too), which adds a new level of realism - they also have spot-on entrances, including Ken Kennedy and MNM. However, others are needless: the hotspot system of places to drag an opponent and initiate an attack can be ignored completely, and you'll still win the match. And the game also renders whole weight classes obsolete: now if you're two classes below an opponent, strikes have no effect and corner grapples can't be utilised either. But what's really detrimental to the game is that it feels like a rush job, with countless glitches getting in the way. Commentators talk about wrestlers not in the match and mis-call finishing moves (it doesn't help masses of the commentary is directly lifted from '06, unless it involves the new additions). Created wrestlers have their hometown called out, then the state twice (and CAW mode has a lot of options taken out and attires are a pain, on top of the moves taken out for no apparent reason). Storyline Mode involves things like using Randy Orton to go for the Cruiserweight Championship. The Great Khali is in the game... The whole enterprise feels like they forgot to playtest it, and hoped that all the details would distract you from seeing it. It may entertain for a short while, but the fact is you probably won't be playing it for much longer than that - even if they've gone back so you have to go through the Season Mode for EVERY wrestler you create to get their attributes up, even if this was taken care of in the last game. So, to take a graphical step forward, they've managed to take ten steps back when it comes to gameplay and presentation. If a game manages to make selecting the player control designation more difficult than the previous edition, you know something isn't going right.
Full of more holes than Scott Hall's liver September 14, 2006 Anyd 10 out of 112 found this review helpful
Why are we STILL seeing the most basic of errors that were in the first Smackdown game? If you weren't entirely satisfied with the other Smackdown games, then you should know by now that THQ have no intention of solving the niggling problems that plague this series, and that holds true for this poor update. If you're a fan of pretty graphics and cluster-you-know-what button bashing gameplay with no substance whatsoever, buy this glorified table mat. If you like good wrestling games, buy No Mercy. If you like good wrestling, watch TNA.
Just Great October 17, 2006 Mr. A. Fair (UK) 8 out of 17 found this review helpful
This 2007 version is just amazing I've got a version of it and its got more and more weapons more matches and new superstars if you don't have it I suggest you get one.
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