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Medal of Honor: Airborne (PC DVD) | 
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| From: Electronic Arts Category: Video Games
List Price: £14.99 Buy New: £8.99 You Save: £6.00 (40%)
New (16) Used (4) from £6.50
Rating: 80 reviews
Platform: Windows Xp Genre: military-action-games Rating: Suitable for 15 years and over Media: Video Game Operating System: Windows XP Shipping Weight (lbs): 0.2 Dimensions (in): 7.4 x 5.4 x 0.6
MPN: 5030930059071 EAN: 5030930059071 ASIN: B000NG1LBS
Release Date: September 5, 2007 Availability: Usually dispatched within 1-2 business days Condition: Brand New.
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| Features:
| • | Take to the skies in Medal of Honor Airborne, where you'll drop into grueling ground attacks in a bid to turn the tide of WWII | | • | Begin each mission in the air above Axis controlled battlefields, then make your mark in the largest airborne operations in history | | • | Starting with your jump from a C-47 transport plane, every choice you make can seal your fate | | • | In the air, control your parachute to select a landing spot that brings you the greatest strategic advantage | | • | Follow the green smoke to recommended landing areas where Allied forces will be waiting, or go it alone by landing on rooftops or balconies |
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| Editorial Reviews:
Amazon.co.uk Preview It may be the game that popularised the whole concept of first person shoot `em-ups set during World War II, but as the years have gone by, the Medal of Honor series has found itself besieged by more and more copycats trying to offer ever more realistic simulations of the era. This is the first Medal of Honor game made specifically for the next generation of consoles though and finds you taking the roles of both pathfinder Eddie La Point and Private Boy Travers - paratroopers in the U.S. 82nd Airborne Division. As such, you'll end up with a whistle stop tour of enemy hotspots in Sicily, France, Holland and Germany. The game takes its paratrooper motif serious too as the game levels are big enough that you actually have some control over where exactly you land and as a consequence what tactics you choose to employ.The game also tries to give you as much freedom as possible with the weapons you use, with each being customisable with authentic parts which you can find during missions. Even the missions are as open ended as possible, as you're given up to a dozen objectives, of which only a few have to be tackled in any sort of order. One side benefit this creates is that the developers have been forced to drastically improve the enemy artificial intelligence so that they can react intelligently to your attacks, instead of just relying on the pre-scripted movements of the earlier games. There's also a stronger tactical element than ever before as you monitor the back and forth of battle between all the forces on the map. As over-familiar as WWII shooters have become, there looks to be enough new ideas here to keep even the most jaded virtual soldier happy. HARRISON DENT
Product Description Take to the skies in Medal of Honor Airborne, where you'll drop into grueling ground attacks in a bid to turn the tide of WWII. Begin each mission in the air above Axis controlled battlefields, then make your mark in the largest airborne operations in history. Starting with your jump from a C-47 transport plane, every choice you make can seal your fate. In the air, control your parachute to select a landing spot that brings you the greatest strategic advantage. Follow the green smoke to recommended landing areas where Allied forces will be waiting, or go it alone by landing on rooftops or balconies. But craft your strategy carefully : every move you make-from your choice of landing spot to the enemies you engage on the ground-will determine your success in the mission, and whether or not you are truly one of the Airborne elite.
Developer : Official site : Minimum age : 16 years Game setting : Historical Orientation : Violent : Yes Multiplayer mode : Yes Network mode : Yes Processor : Memory : Other :
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| Customer Reviews:
Medal of honour or Wolfenstein? October 7, 2007 Mr. Chris M. O'brien (uk) 25 out of 27 found this review helpful
This game was a bit of a disappointment. I know MOH always felt a bit inferior to Call of Duty in the realism stakes but this game is one for people wanting to play a FPS and not fussed about it being set in WW2. The idea is good enough, we've had one mission a previous MOH involving jumping out of a dakota, so its nice to have a game dedicated to airbourne toops. Unfortunately this game is a bit too graphics intensive. Being pretty is nice but i prefer to play a good game with decent graphics than an average game in a pretty frock. Its too short, the friendly AI is dumb and the controls are a bit fiddy. Why can't i toggle between looking down my sight instead of having to press 2 buttons when i want to walk around? The enemy's on normal are too hard to kill. Ok headshot instant death, yes. But i think point blank in the chest or a sniper shot to the groin would put you down just as quick. But the worst part is on the second to last level. You are introduced to an enemy that takes a whole clip of ammo(but it usually seems to take more) to kill and walks around with an mg42. Is this a console shooter? Why have you put a "boss" into a game that's supposed to simulate WW2 combat? In that case why not just give me masterchief's armor and a railgun and set it in deep space? As a game it's playable once just don't expect to get too much replay out of it. If you want to feel like you're there in the trenches, dust off COD1
Love it, looking forward to the final release August 28, 2007 Ms. M. D. Edwards (Herfordshire, UK) 19 out of 21 found this review helpful
The game is easy enough to play, the weapons are awesome especially once you get the upgrades. Only complaint I have about the demo is it's too short! I know some people have reported problems in running the demo, it needs a graphics card that is capable of shader 3.0 Here are the system requirements for the demo, it may help those who are interested in purchasing the game upon release. Although it says Vista 64 isn't supported, a few gamers have said the game does run on 64bit with no issues, it's just EA aren't supporting it. Also with Crossfire/SLI the final release may support it even though the demo doesn't, it just may be they've limited what is included in the demo to keep the download file to a reasonable size. ================================================================== System Requirements ================================================================== REQUIRED SYSTEM SPECIFICATIONS: * OS: Windows XP (SP2), Windows Vista (32-bit; 64-bit versions of Windows Vista are not supported) * CPU (Single Core): Intel P4 2.8 GHz or AMD Athlon 2800+ for Windows XP / Intel P4 3.0 GHz or AMD Athlon 3800+ for Windows Vista * RAM: 1 GB for Windows XP / 1 GB for Windows Vista * Hard Drive: 9 GB or more of free space * Note: 64 bit versions of Windows are not supported * Video: DirectX 9.0c, NVIDIA GeForce 6600 GT, ATI Radeon X1300 Pro, or better with Shader 3.0 support for Windows XP or Vista (Note: NVIDIA 6800XT, 6800LE, 7100GS, 7200GS, 7200LE, 7300GS, 7300GT cards not supported). NOTE: NVIDIA SLI and ATI Crossfire modes are not supported in Medal of Honor Airborne Demo. * Sound: DirectX 9.0c compatible sound card (Note: For Creative Sound Blaster Audigy cards running under Windows Vista you should expect lower performance)
Wow what a dissapointment September 22, 2007 John Christopher 12 out of 14 found this review helpful
This game feels like a linier console conversion. The way the game takes you back to the plane for after each death is driving me nuts. I like to play games on the hardest setting, but having to repeat so much of what you have accomplished only to be taken back to plane again and again completely takes the enjoyment out of the game. Maybe this was EA's way of trying to lengthen a short game. Each part of the map the enemy is defending must be overrun by your troops to make the enemy fall back, logical you may say, but if you try to pick them off from a distance they will keep respawning until you take the area. There is a very amaturist feel about flanking the enemy and watching them respawn again and again. The graphics are quite nice, but no real improvement on previous MOH installments. To sum things up, I feel like i've paid full game price for an expansion pack for a game thats two years old. This will be the last MOH game I will buy.
Something different January 27, 2008 M. Bhangal (Somewhere in Northern England) 12 out of 12 found this review helpful
Airborne is different from the other Medal of honor games in at least 3 ways, and this is the reason why there is a massive variance in the other reviews you see for this title. The three issues are > hardware requirements, > the fact that Airborne gameplay just feels different, and > Airborne levels are open ended. Firstly, Airborne requires a pretty beefy computer with a stable and up to date software system. It is not for casual, non-technical game players; if you don't know whether your DirectX and video drivers are up to date, then don't bother. If your computer isn't fast, try Call of Duty 4 or Quake Wars (both run much better on slower systems). This point is pretty critical; if you do not have a fast frame rate (above 30-40fps), the game will be essentially unplayable. I guess this is the main reason a lot of people give the game a bad review. It is also worth noting that the Unreal 3 engine (that Airborne uses) is CPU hungry as well as requiring a fast graphics card. I use Windows XP, a Quad core Q6600, 2GB memory and a heavily overclocked R1950Pro, and it runs smooth as silk at 1280x1024, all effects on max. Secondly, Airborne feels different. The sounds are unlike many other shooters; all the weapons were sampled from real World War 2 items (including the aircraft noises, which are from one of the last flying C-47 troop carriers). The gun sounds are much harsher (high pitched) and contain much less bass. They take an hour of so to get used to, but once you do (and particularly once you realize the sounds are actually much closer to what real soldiers would have heard), it feels natural. The game allows you to drop in anywhere on a map (more on this later), and that means no two games are ever the same. It also means that the AI is a bit better at moving around, mainly because it does not know what direction you will come from. The better AI has the side effect of making the game pretty hard; you can't just run and gun. That's not a bad thing, but it takes a while to work the game out on medium/high skill levels; the key is to know that the enemy AI DO NOT spawn; there is a limited number of enemy. This means you can (and often must) play a strategic game and clear a level from a distance using stealth/cover, and sharpshooting (it should be noted, however, that if you die, some of the enemy DO re-appear, and that friendly AI always re-spawn). Thirdly, the missions are open ended. I know some people say it all feels linear, but it really is not; the whole point of the game is that you are a paratrooper, and can jump into the levels anywhere. The more dangerous your entry point, the harder the game. If you play the game by just jumping in at the designated safe areas, then, yes, it is linear, but you can actually also jump in at the end of the map. You then end up cut off from your squad, and meet much more resistance (and usually have to clear a path back to your squad if you want to use them). Also, jumping in to a `hot area' is hard because the enemy AI is harder to beat that way (you have to use the `attack from a distance' way if you want an easy life). Here's the sort of effect this has; In one of the missions, the end target is a radio mast on top of a hill, surrounded by fortified pillboxes and trenches. The first time I played this, I jumped in at the designated start points (denoted by green smoke). The second time, I jumped in just outside the radio mast, towards the end of the map. In both cases, the game played different, and the AI handled it all beautifully. I can see that the AI has to be perfect for this sort of thing to be possible. Call of Duty 4 gets better reviews, but is totally unplayable after the first attempt because EVERYTHING IS SCRIPTED. Airborne levels are totally dynamic, and that adds to the game immensely. The downside is that the muliplayer isnt that hot at the moment; the responsive AI is the big deal with this game. Personally, I had a lot of fun with this game. I also had a lot of fun with Call of duty 4, the main competitor to Airborne. Both are different. Call of duty has a lot more variation and uses tried and tested gameplay (and that makes it fun). Medal of Honor: Airborne tries new ideas and demands newer hardware, and that makes it different (and perhaps, an acquired - or expensive - taste).
Not a review but a warning to developers September 5, 2007 G. P. Maloney (London) 11 out of 22 found this review helpful
Time and time again you see it. Developers beware. We're fed up at having to continually upgrade graphics cards etc... Even relatively new cards! Add to this the cheek of ever increasingly needing to have internet activation... well... carry on and cut your own throats developers. Stop working in league with the companies that develop the graphics cards to the point where you are forcing honest punters to shell out hard earned money for new cards! People should be able to run games on Ati 9800's for example. It's rotten practice and incredibly frustrating which will inevitably lead to you losing profit! Use your brains! There has been a real lack of decent FPS games for months and now we're all finding out that the so called future proof expensive gaming machines we bought in the last year or two are virtually no good. The games being released now are asking for such high specs! We're not all high earners! I really believe that this should all be investigated by Trading Standards. I'm sure the game will be great. Just hope I can run it! And another thing... how can you review a game properly before it's released? Demos are not a true representation either good or bad! My total sympathy to all the gamers who won't be able to run the new crop of FPS games due to mean spirited developers who penalise paying customers in terms of gear and activation processes!
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