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Warhammer: 40,000: Dawn of War - Dark Crusade (PC) | 
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| From: THQ Category: Video Games
List Price: £9.99 Buy New: £4.92 You Save: £5.07 (51%)
New (25) Used (5) from £4.88
Rating: 45 reviews
Platform: Windows Xp Genre: fantasy-strategy-games Media: Video Game Age: 11 - 18 years Shipping Weight (lbs): 0.3 Dimensions (in): 7.3 x 5.4 x 0.6
EAN: 4005209081962 ASIN: B000FN9NHS
Release Date: November 2, 2006 Availability: Usually dispatched within 1-2 business days Condition: uk version, brand new sealed, SHIPPED FROM UK,
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What Winter Assault should have been! September 4, 2006 H. Wickenden (Shropshire, UK.) 177 out of 184 found this review helpful
As bang for buck, value for money goes this expansion is looking to be a very meaty addon. I will be the first to say Winter Assault didn't live up to my expectations about what an expansion pack should be. Which quite simply is content, and lots of it! The campaign, while less story driven will be much longer due to a new global conquest campaign. Rather than linear missions one after another, followed by a pretty meagre "one side or the other" choice at the end, Dark Crusade offers a completely non linear campaign, playable with any race, that's 7 whole new campaigns! While I doubt we will see a great deal of voice overed cut-scenes as were abundant before and after each mission in WA, Relic have said that each campaign will be story driven. Whether this will come up in text form or proceduraly generated cutscenes has yet to be specified. As your progress you will unlock equipment and your armour which can be added to your commander, taking him/her from powerful command unit, to a gleaming one man/woman death machine. As well as this Relic are going to add yet another unit to each current playable race, the additions are as follows: Space Marines: Grey Knights: Small, elite, melee proficient squad who specialise in Daemons. They are the Holiest among the Space Marines Chapters, and also gifted psykers which could mean a special ability or two. Each carriers a storm bolter and a Phsycically charged Polearm known as a Nemesis Force Weapon. Orcs: Flash Gitz: A very neccessary addition for the Orc faction due to the New Long range heavy Tau race. The flash gits are large Nob class orks, but with very big guns. They are very similar to The Imperial Guard's Ogryns in terms of apperance,weapons and animations(Relic cutting corners? Perhaps but a very useful addition none the less.) They deal high ranged damage, but are quite weak at taking it. Chaos: Chaos recieve the mighty Daemon Prince. Much like the Space Marines Chaplain, except very very large, the Daemon Prince is a melee whirlwind. Weilding a large Nether Sword, and some sort of glowing corrupted artifact, the Daemon Prince obliterates his foes with brute force and sheer presence, his placement on the battlefield causes serious moral drops in his opponents as they cower in fear of a Space Marine who has been totally lost to the warp. Imperial Guard: Heavy Weapons team. Much in the trend of the Imperial Guard's advance, fortify, advance, fortify style of play, the heavy weapons team are a mobile defense platform. Two Imperial Guardsmen carry one of three heavy weapons: A Heavy Bolter, Lascannon or Heavy Bore Cannon. On the move they have no attack capabilities and must be defended by your other units untill deployed. It takes about 3 seconds for the pair to unpack and assemble their weapon and place some sand bags, but once assembled the Heavy Weapons team will shred their foes with awesome fire power in any direction. Eldar: Harlequins. No real details on these units have been released by Relic, and even in the Gamesworkshop world they are quite are rare and unknown force. As far as I can tell the Harlequins are a completely independant section of the Eldar race. Not tied to the usual bonds of an Eldar clan they act as mediators for their Eldar cousins in political and diplomatic matters, but in war they become feared assasins, who specialise in melee combat. As for the two new races, the Demo which allowed the Tau to be played for 2 missions showed alot of promise. Tau: The tau are a fragile, civilised race who specialise in long range combat. They are unique in the fact they have no Defensive constructions, excluding of course upgraded listening posts. They do however have allies, the Kroots and their large Krootox cousins make up the melee arm of the Tau, engaging and occupying the enemy while the ranged Tau vapourise them with incredible efficiency. A few important units: X15 Stealth Suits: These are you first units and act as a permanently cloaked, but weak offensive force. They can be upgraded to have jetpacks, and once the Tau versions of the armory is built, fusion Blasters which are effective and vehicular weapons. They can be very useful scouts in the later game, creating safe line of sight for your weaker troops to lay down heavy fire. XV25 Commander Battle Suit. You primary commander on the battlefield is a one man ranged army. With several upgrades which allow him to be effective against any foe, when kept relatively safe your commander will be the core of your fire power. And if things get too hot, he can always jetpack to a safer positions. Kroot Carnivores: The first of the Kroot family of units are melee specialist with some weak supressing ranged fire. Up against the real melee heavy hitters like possesed marines these boys will go down fast, but as melee fodder simply to keep you opponents at bay while your main troops lay down fire they handle themselves well, and once upgrade can leap into melee range to avoid being cut down by enemy guns. The Necrons: Unfortunatley the demo did not allow me to play any of the Necron Units. From what has been released so far, the necrons are expensive and slow, but are unmatched in strength and reslience. In a one on one fight a band of necrons will easily take down their enemy counterparts. However their speed does leave them vunerable to hit and run attacks and artillery. The Necrons entire plan of battle is decided around your monolith. A giant floating pyramid structure that have begun to resurface after 60 million years under the sand. At first your Monolith lies Dormant buried beneath the sand. It is your job to gain enough power and resources to bring it back online. It's hard and expensive and will take a significant amount of time, but once done, your monolith becomes your ultimate weapon. A flying fortress that will tear any and all units to shreds, a unti that will take the combined effort of all your opponents artillery and armor to take down, and even then only if they're luckty or if they have allies, the Necron Monolith is by far the greatest unit in the game. So I recommend any RTS fan, or any gamer out there for that matter, buy a copy of Dawn of War (it's very cheap) and then invest in this expansion ( 17.99) and you will have one of the most full and engaging RTS experiences of your life. 5/5, 10/10, this is what an expansion should be.
Hooray! August 12, 2006 Mr. R. J. Cronshaw (York, England) 19 out of 35 found this review helpful
Ah... finally. The much waited for second expansion to Dawn of War. As the first game went, it was brilliant, though the single-player campaign was a little dissapointing. The expansion - winter assault - included a new race, the imperial guard, and brought a much improved campaign. Now, with dark crusade adding the Tau and Necrons, bringing the races to a total of seven, we also have the new meta map. This promises to be an exciting feature, along with the other features that this game brings. I would definetley reccomend pre-oredering this title now.
Necrons and Tau... October 4, 2006 Peter12378 (Hampshire, England) 19 out of 39 found this review helpful
I reckon that this game is going to top charts for strategy games. A very beefy upgrade in all respects and kept quiet for a good reason. Judging by the demo and screenshots, this just oozes out detail. The best part will probably the Necrons, as they add a real dark perspective to the game. As if Chaos wan't enough! The non-linear campaign looks pretty darn good, as does the customizable commander. It will add a whole new depth of customizability to the world of Dawn of War, one that many have waited ages for
Great Game, Great Visuals, Great Buy May 1, 2007 Morbid Matt (Shropshire, UK) 19 out of 19 found this review helpful
Okay, so, heres the deal. I bought the DOW + WA dual pack a while back, had a great time playing on it. It was just, fun. Hard, evil, blood-spurting fun, but nevertheless, it had some areas to improve on. Next, comes a long Dark Crusade. Now, i wait for a bit before buying becuase im a bit dubious of how good its going to be - then a few friends bought it and i succumbed to peer pressure... So, after playing the originals with friends, Dark Crusade was like trying a new game! Its been a while since i've been so slow to tech up with a new race - it improves the game so much over its predecessor, immersis you in so much more, i can't imagine why you haven't bought it. The two new races are different and diverse - the Tau favour long ranged assualts (INSANE firepower btw) while the Necrons, slow to develop, are immensly hard to stop once they get going (their robotic warriors pull themselves back together in battle). It just adds more depth to the game, especially if Space Marines was too in your face, Chaos too cliched (see that? aliteration that is), Eldar just too, well, ethereal (and again! im on a role!) and orks just too....well....unskilled mobbing is a good tactic... The single player campaign, while not brilliant, IS more diverse than the scripted versions, insofar is it follows a Total War set up - choosing what to conquer on a planet size scale. Its not brilliantly executed but it IS going down the right track. The AI is good, but i have to say, nothing will beat playing with other people - first time i did it, it was so much more intense than an AI battle - nothing like watching your army decimate someone else's while they are powerless to stop you! To conclude - your getting a great add-on, or stand alone game (i would recommend getting the first 2 parts first though) for a low price in todays market - if its not your thing, its not a huge deal - but i garuntee you will enjoy watching your enemies splat across the landscape.
Have played it, Very good September 28, 2006 A. T. Fielden 17 out of 37 found this review helpful
At games day 2006 i waited 3 hours to get my go and this game is better then its preicessers, necrons use power resorce only.Tau never win in combat but even 4 humble fire warriors can stop an attack with there guns. Altogether it will be a fun expasion to play. you also do not need the other verisons of the game to play!
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