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Black & White 2 (PC DVD) | 
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| From: Electronic Arts Category: Video Games
List Price: £19.99 Buy New: £4.99 You Save: £15.00 (75%)
New (12) Used (7) from £4.28
Rating: 36 reviews
Platforms: Windows Xp, Windows Me, Windows Nt, Windows 98 Genre: fantasy-strategy-games Rating: Universal, particularly children Media: Video Game Number Of Items: 1 Age: 3 - 18 years Operating System: Windows Me Shipping Weight (lbs): 0.4 Dimensions (in): 7.4 x 5.4 x 0.6
EAN: 5030930040734 ASIN: B00009QI5X
Release Date: October 7, 2005 Availability: Usually dispatched within 1-2 business days Condition: Brand New.
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| Editorial Reviews:
Amazon.co.uk Preview Other strategy games can give you control of armies, countries and even whole planets but there's only one that actually puts in the role of a god. Black & White 2 is the latest game from Peter Molyneux, creator of classics such as Populous and Dungeon Keeper, and once again it casts you as a god who draws power from the faith of your subjects in order to manipulate the world around you using various natural phenomena like lightning strikes and earthquakes. The original Black & White was criticised for lacking structure and direction and for fumbling one of its key features: the gigantic AI-controlled monster that worked as your corporeal representative in the game world. For this sequel though all these problems have been solved and the creature is now far more intelligent and able to work a lot more autonomously, although you will still be able to train him in specific tasks - such as leading an army or constructing buildings. The rather aimless structure of the first game has also been drastically improved upon, with a proper campaign mode with specific objectives. One area the original game never disappointed inn was the graphics, but Black & White 2 looks even more amazing than before, with hundreds of humans on screen at a time and amazing attention to detail such as your creature's fur becoming matted and damp in the rain. One of the most ambitious strategy games ever created, for fans of the genre this is manna from heaven. --David Jenkins
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| Customer Reviews:
One step forwards, two steps back. March 3, 2006 86 out of 88 found this review helpful
Black and White 2 is certainly a good deal more attractive than its predecessor but, by contrast, it feels like the underlying game has suffered a good deal as a result.Let's start with the best part: the graphics. Black and White 2 is certainly pretty, with impressive landscapes that you can view both up close (complete with grass that you can brush aside with your godly hand) and from a long, long way away. The creatures are all unique and quite loveable in their own way (I'm particularly fond of the cow), and will take on a more good or evil appearance depending on how you raise them. The various sparkles, miracle effects, buildings and such also look rather nice; in particular, the volcano miracle is certainly a joy to behold. On the whole, you really can't fault the game's looks. So what went wrong? The biggest and easiest thing to point out is the distinct lack of play options. There is the single player campaign... and that's it. No multiplayer, no skirmish mode against AI gods, no sandbox mode and, just to rub salt into the wound, there isn't even a difficulty option for the campaign -- so, once you've beaten it (and it is incredibly easy to beat), there really isn't anything else to do. Six months after release and there's still no sign of any modding tools, which might have helped increase the longevity slightly. Not great value for money. Black and White 2 makes a big deal out of letting you play as good or evil: "Be a god of war or a god of peace." The problem is that neither approach is particularly satisfying. When taking the "peace" approach, you build up your town in order to "impress" the nearby neutral villages. Sadly, this approach feels like a poor-man's version of SimCity. When taking the "war" approach, you take neutral villages by force and use your armies to overwhelm the enemy, and this approach makes the game feel like a particularly poor real-time strategy game, especially because there are so few unit types -- soldiers, archers and catapults, and that's it. The enemy AI doesn't help here either, being entirely predictable and extremely unchallenging as it is content to simply send wave after wave of its brainless troops to their deaths at the hands of your army/creature. The creature also seems more "robotic" now, in that the activities it can perform are listed within one of the game's menus. It looks like a sequence of on/off switches; to flip a switch to "on" (i.e. to encourage it do perform that activity), you stroke the creature; to flip a switch to "off", you slap the creature. There doesn't seem to be any of the teaching by demonstration that there was in the first game, where you could get your creature to learn miracles or activities by performing them within its gaze. This feeling is compounded by the fact that you buy "upgrades" for the creatures to enable it to do things like water crops, throw fireballs, etc. Despite negative feedback from the first game, the second game still features the same (unskippable, although the huge patches fix this) style of tutorial; namely, one which treats the player like a simpleton. "Well done, you've moved the camera to the right," the advisor notifies you, "...now let's move it to the left!" Meanwhile, a number of important game concepts that are considerably less obvious are completely ignored, both by the built-in tutorials and the game's manual. The tutorial also introduces you to the somewhat inaccurate controls, whereby you'll try to click on something (either to pick up a particular object, or simply to move/rotate the camera around a given point), only to realise that the game thinks you've clicked in a different spot. This results in the tutorial becoming upset and treating you like even more of an idiot or, later in the game, the wrong objects ending up carried in your hand, which can become highly frustrating. And, of course, the game's graphics come at a cost; you'll need a decent machine to play the game acceptably. In particular, ensure that your graphics card supports pixel shader 1.1, as the game won't run at all without it. A number of users have also complained of performance issues when using GeForce 6600/6800 cards, and to my knowledge these issues are still unresolved. There are persistent rumours of an upcoming expansion for the game, and perhaps the best advice I can give is to wait for it to be released before deciding whether to purchase this title. At the moment it feels incomplete and underwhelming, and you'll probably end up wishing that you'd waited for the game and its expansion to be bundled together at a lower price.
A severe letdown October 8, 2005 Mr. P. S. Charters (England) 71 out of 92 found this review helpful
I had extremely high hopes for Black & White 2 and I can only say I was bitterly disappointed. I am condensing this review as I only have so much space...The game is like a non-stop tutorial with the never-ending unfunny banter between the two conscience sides having lost all trace of humour. The pathing of the civilians is poor, the creature AI is simplistic but has had all learn-by-example removed. To gain powers and new buildings you have to 'buy' them with 'tribute' earned throughout the game by achieving nonsensical tasks (gather 5000 wood, make 20 breeders (ie drop 20 people down together). The silver-scroll tasks are badly scripted and almost insulting in their simplicity and stupidity. (Throw a rock at the 3 rocks to move them - why not just pick up the 3 rocks? Oh, and several are still broken). The creature skill systems SEEMS like a good idea with varying degrees of how much it should avoid or continue doing tasks but it quickly becomes a switch-on-or-off for various actions item, and they're too brainless. The combat AI is quite pathetic as well, with armies standing there staring at a wall rather than run around it to get to their opponents. The aspect of other gods has been removed and replaced with hearing a non-stop diatribe of the opposing human leaders opinions of EVERY action you take. I felt when playing that it was a free-form version of Settlers with a creature with few trainable actions to do and no fun powers as a god coming along until you were deep into the 3rd level. The game really is a miss. Its pretty, and had so much potential, and I wanted SO badly to like it and have been looking forward to it for over two years - but its let me down considerably. This is a great example of a game that has great graphics and nothing to do with them...
black and white 2- a worthy sequal September 8, 2005 Calvin (England) 41 out of 68 found this review helpful
Although many people found that the original game lacked structure, i think that it offered freedom. the fact you didnt have to do the missions straight away meant you could train your rather cool creature. there was a plot but you wernt forced into following it. this means you can have fun, kill people, biuld villages and in whole play the game at your own pace. In B&W 2, the same beauty applies, you can mess around and play god but now there is an option for a more structured campaign mode. also, all the new miricle such as volcano and earth quakes should really make this game a decent, high quality, worthy sequal which I'd highly reacomend.
Black and White 2, where you are in control July 3, 2004 37 out of 83 found this review helpful
Black and White 2 has got to be the sequel of the century. To start off with you have the option to bed evil, you can send your giant titanic creature into battle against other civilisations and pound the living snot out of them using attacking miracles like fireballs or a new flaming arrow miracle, but now you can wield epic miracles such as a tidal wave, a tornado or even a volcano that spews lava!But being good is a herder thing as those of you on Black and White 1 will know. On B&W2 you have to build up your matropolis catering for the needs of your people, but if you dont they wont just say "we need food" they will take steps towards not believing and dissing you. Also other people will want to join your community so you accept them but you have to house and feed them and expand to do so. But even here the creature can be of use in that you can train it to pretty much run the town or at least certain aspects of it whilst you go off on missions. The graphics and play have been completely rehashed from the ground up, the way you control your creature is better as you can look into it's brain, and also as the creature goes along it is either good or bad and adjusts it's features to match e.g. golden monkey = good, brown = neutral and black scabby = bad. also you can join with other communities to become a thriving metropolis, sharing their ore which is essential to build weapons if needs be. All in all this game is to be the best remake of the black and white saga yet, and even if you didn't like the originals (like me) you should be utterly blown away with the graphics (stupendous), the gameplay (highly advanced) and the new and incredible storyline intricately weaved by the people at Lionhead Studios. Nice one guys!!!!
B&W2: The game for power freaks August 15, 2003 27 out of 77 found this review helpful
Black and white 2 promises to build on the foundations of black and white and upgrade them in every way possible. The graphics of the game are astounding and the creatures are superb. With the ability to control armies and have walled cities rather than the villages of the last game gives the second game much more depth and you will have to think alot more about your actions. With more spells and more actions to learn this game will be one of the greatest games of all time.
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