Two Worlds (Xbox 360) | 
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| From: South Peak Category: Video Games
List Price: £49.99 Buy New: £12.99 You Save: £37.00 (74%)
New (12) Used (6) from £10.00
Rating: 107 reviews
Platform: Xbox 360 Genre: role-playing-games Rating: To Be Announced Media: Video Game Age: 15 - 18 years Shipping Weight (lbs): 0.4 Dimensions (in): 7.5 x 5.2 x 0.6
EAN: 5060112740787 ASIN: B000NJLQLK
Release Date: September 7, 2007 Availability: Usually dispatched within 1-2 business days
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| Editorial Reviews:
Amazon.co.uk Review
The Elder Scrolls IV: Oblivion was a vitally important release for the Xbox 360 in many ways. Not only was it the first real evidence of genuine next generation gameplay, as well as just graphics, but it was also the first mass market hit for a Western style role-playing game in a very long time. It wasn't without its flaws though and Two Worlds is the first new game to take up the challenge of improving the basic concepts even further. For a start the open-ended game world remains persistent all the time you play, so that anything you destroy or damage stays that way for the whole game. Loading is also seamless, so there are no delays when entering or leaving buildings. There are no pre-set character classes in the game, but instead you choose a basic archetype at the start and then choose to improve any skill you see fit - from casting one of the five types of magic to picking locks. Spells themselves can be customised and mixed together as well, as the game tries to offer as much freedom as possible in everything you do. One area where it is, thankfully, more assertive is the inventory which tries to limit the clutter you carry around by automatically combining similar objects. The most impressive aspect of the game though is the online co-operative mode, which thanks to the persistent world operates like a miniature massively multiplayer online game and is likely to ensure the game's longevity for years to come. Harrison Dent
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| Customer Reviews:
Two Worlds - Too Good. October 8, 2007 Probius (Birmingham, UK.) 33 out of 36 found this review helpful
Before venturing out to my local Computer Exchange and trading in Blue Dragon for this game I spent a while reading the reviews on various websites and knew that I was taking a risk with Two Worlds, but it was one that, in my opinion, has certainly paid off. Firstly, you need to give this game time. I would say at least between 10-15 hours before you start to realise that its actually very good. I was going to try and write this review without mentioning Oblivion but that is going to be impossible so I am going to list the reasons why I think its better, and why hopefully you will enjoy it as much as I am. The Map - As an avid RPG fan I love the free roaming experience, exploring and finding new terrorities, turning round the corner to be comfronted by a huge castle or abandoned theives den, or perhaps some ancient Dwarven ruins that have not been looted and this is a constant occurance in Two Worlds. There is so much more to the map, in Oblivion you could walk for miles without anything being around - Yes the scenery was great but in Two worlds you may see a rabbit or other wildlife dance suddenly in front of you, hear some wolves howling over a distant creek, watch some orcs sit around a campfire and so much more. My point is that the world is so much more alive! The settlements and villages feel real and there are so many of them its easy to forget the MQ and concentrate on increasing your reputation with the 8 (yes, eight) different guilds on offer. The Capital is amazing, each village and town has plenty to offer, there are mines, caves, ruins, isolated houses, fishing villages, islands, villages that have been burnt to the ground, grom (goblin) camps, castles, war fields and so much more to be explored, conquered and visited. The amount of armour and weapons is endless. You are constantly adding new breastplates, helmets, trousers, boots and gloves all with unique stats and every single one looks different on your character - He can have the appearance of a horned devil or wear the white mage robes of an angel. Customisation is an absolute joy, you will never get bored of it. The armour graphics are pretty impressive, its enjoyable to see your hero in a new set of armour that looks completely unique and different to the last outfit they were wearing. Similar items can be combined in your inventory to produce even better ones. This makes every item useful in some way and easier for you keep creating that perfect weapon. Basically if you don't sell it to make money, use it to enhance your own equipment You can add fire, cold, spirit effects to your weapons to further enhance them and weapons with elemental damage will flash and shimmer with their elemental colour - A simple but great touch and the variety of weapons is simply brilliant. Levelling - One of Oblivion's biggest complaints was the fact that you could, in theory, complete the game as a level 1 character. In Two Worlds, just as you think your hero is indestructible, you go toe to toe with a Cyclops and he kills you with one swing of his fist. They are many more enemies too, including Dwarves and Dragons, and the variety keeps you interested, intrigued and hooked for ages. The storyline of Humans Vs Orcs is not hugely original, but there are enough twists and turns to keep you engaged and for those like myself who just enjoy heading off the beaten path and just doing your own thing, trust me, there is more than enough to keep you going. Much more than Oblivion had to offer, much more. The fighting is better than Oblivion. You can hack'n'slash your way to the top (and learn mountains of different sword skills from trainers) or use potions created in your own alchemy pot and magic learnt from The Society or Necromancers to magic your way to ultimate supremacy. You choose - (Did I mention you could be a thief with the sneak mode too?) And the magic is simple to understand with a decent interface. For those of you who are still reading and shouting out about the graphics, the loading times while travelling and of course the map interface - Relax, the rose tinted glasses aren't glues to my face and I realise there are drawbacks and glitches. The map is difficult to understand and navigate at first but come on guys, we are gamers! It does not take us long to master such trivial matters and Two Worlds was no different. Difficult at first but after a while you will be using the LT and RT with the same sort of fluidity that Oblivion offered. To summarise, its a great game but maybe perhaps not best suited to the casual RPG player. Its intelligent, playable, interesting and has a world that keeps on offering new challenges, new ideas and new ways to enjoy yourself. The graphics are definately next generation and I think offer a bit more of a darker atmosphere than the gloss of Oblivion. Some reviews suggest its a combination of Morrowind and Oblivion - This is not completely inaccurate but it certainly carries its own identity well. Buy it, give it a chance to breath, then enjoy the life that Two Worlds will offer you.
Persevere, that is if you enjoy RPGs. September 7, 2007 genejoke (uk) 19 out of 20 found this review helpful
Shame, I was very hopeful about this. Ok I didn't expect another Oblivion, but still I hoped for a little more. The graphics are OK, but not really 360 standard. The backgrounds are pretty good, but character animations are a bit poor. The combat is pretty lame, and the game doesn't really help you along. It throws you in without explanation of combat or magic and pretty soon you die. It is a frustrating start, and the poor presentation and shoddy animation make you think sod it lets go trade it in. However if you kaap on there is a half decent game to be found underneath. The leveling up system has promise and the weapon upgrade idea is actually pretty good after a while. Worth the effort for RPG fans. But it is more Morrowind than Oblivion.
have not played it BUT have read all about it i carnt weight May 26, 2007 Ms. S. A. Holderness (s.yorkshire) 14 out of 73 found this review helpful
The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, thousands of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals. However, now, a fragile peace between the civilized races and the hordes is at stake. When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain. The story of "Two Worlds" begins in an age torn by war. The Orcs have advanced to the south bank of the river Gon and are threatening the Kingdom of Cathalon. While this is happening, the hero, a wandering bounty hunter, is searching for some clue as to the whereabouts of his sister, whom he hasn't seen since her settlement was attacked three years ago. He unexpectedly receives vital information from a mysterious stranger - and immediately joins a Dark Brotherhood (or so it seems). Now the time has come for him to try understanding the game's powerful forces - and to learn how to use them! This is the only way the hero can survive - and get the answers to the questions that are burning in his soul - Who is behind this secretive kidnapping? Will he ever see his sister again? Where is the Tomb of Aziraal - and what role does the mysterious, yet helpful stranger have to play? Will he learn the nature of a shadowy figure that almost killed him in the town? Will he learn what happened to his friends? Will he ever meet his sister again? Finally, what will he do with the power to choose only one from the Two Worlds?
Wow Wow Wow June 5, 2007 J. RICE (UK) 11 out of 54 found this review helpful
Just read the preview on gamespot and cannot beleive this is coming out so soon after the masterpeice which is Oblivion, what amazes me is the game is going to be 35 miles big which they say is a little bigger than Oblivion so xbox 360 and pc peeps your soooooooo lucky, also read the game plays very similar to oblivion with the fighting taken from star wars and to ride a horse is very similar to controlling the car in Halo, and to put the cherry on the cake there will be no LOADING, thats right you heard me right NO LOADING!!!! Wow Wow Wow this game will be the best game 2007!!!!
Very disappointed September 9, 2007 Mr. C. Sheffield (UK) 11 out of 14 found this review helpful
I am an avid RPG fan and bought this game based on pre-launch rave reviews five star scores from Amazon reviewers before they had even played this game. I will never make this mistake again and this has been my biggest disappointment EVER. The graphics are poor, jerky and quite honestly this game is a major disappointment given the hype.
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