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Assassin's Creed (Xbox 360) | 
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| From: Ubisoft Category: Video Games
List Price: £49.99 Buy Used: £17.25 You Save: £32.74 (65%)
New (18) Used (42) from £17.25
Rating: 183 reviews
Platform: Xbox 360 Media: Video Game Shipping Weight (lbs): 0.3 Dimensions (in): 7.4 x 5.3 x 0.6
EAN: 3307210244215 ASIN: B000NG591G
Release Date: November 16, 2007 Availability: Usually dispatched within 1-2 business days Condition: Ships from UK for fast delivery
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Amazon.co.uk Preview It's easy to see why there was so much fighting amongst the console manufacturers to try and make this game a format exclusive. Where early launch titles may have disappointed this game not only looks like a next generation game but it plays like it too. Taken at face value the story casts you as an Arabic fighter in 1191, out to assassinate the nine Western leaders of the Third Crusade. There is more to the story than that though making it more than simple historical adventure it first seems.Since it's developed by many of the same team behind Prince of Persia: The Sands of Time, it's no surprise to find the game using many of the same ideas. With the bold claim that you can climb on or over anything in the game world that sticks out more than two inches, this allows incredible freedom of movement, with a style of acrobatics heavily influenced by Parkour/free running. The game also innovates in terms of combat, with each of the face buttons controlling a different area of the body, rather like a marionette. As such one button controls the feet, one your open hand, one your weapon hand and the other your head. As an assassin stealth plays an important role in the game too, but here it's often a case of hiding in plain sight as you mill around inside large crowds of people. Everyone will react to you realistically though, so if you go around pushing people out of the way, or even killing them, the crowd will react and report you. With stunning graphics and genuinely innovative gameplay this is destined to be one of the most important releases of the year. HARRISON DENT
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| Customer Reviews:
Reviewer review August 23, 2007 R. Graham (UK) 253 out of 472 found this review helpful
For all those who think this is a preview or discussion site please note that Amazon have one of these and no-one has yet posted a comment. This section is for REVIEWS only. I am not interested in your expectations of the game. If I wanted a car review I would not seek one from someone who watched one pass them by in the street. I would expect that they had at least driven the car as much as I would expect that you had played the game. There are obviously others with my viewpoint who are being slagged off. They are right and you are wrong. Amazon take note from a long term customer who appreciates proper customer REVIEWS, this part of your site is being abused.
Don't Review It Yet September 16, 2007 D. Penny (Hull,UK) 75 out of 161 found this review helpful
Don't review games that havent been launched yet, you never know what they're going to be like, for instance, Two Worlds (lots of hype) and turned out to be one of the worst RPG's ever. Don't put your expectations up too high otherwise it would be a maasive let down if it turned out to be tripe. On the other hand it does look visually amazing and on paper the whole basis of the game seems good Lets just wait and see
Nothing new but entertaining. November 18, 2007 G. Cossins (UK) 46 out of 53 found this review helpful
Ubisoft seem to have promoted Assassin's Creed as a stealth game, which would make a lot of sense seeing as the main character is a medieval assassin but let's get this straight, the stealth elements are underwhelming and what you have instead is a beautiful, quirky action/platform game with a compelling story.
The majority of assassin's Creed puts you in control of Altair, moody badass and Hashshashin extraordinaire. Altair fumbles an important job for the guild and is stripped of his rank/ability faster than you can say `Super Metroid' and from there on must prove his worth by assassinating nine of the key figures responsible for prolonging the crusades. Controlling Altair is pretty intuitive and it only takes a few minutes to get to grips with the controls. Expect to have as much fun climbing up buildings as in `Crackdown', running across rooftops is very rewarding and gives an impressive feeling of speed and Fighting plays a lot like a rhythm-action mini game.
Each assassination is made up of a few steps, first you must travel to the city on horseback. These over-world sections feel a little bit under developed and whereas the horse riding mechanics are fun, they don't really add much to the game. It would have been nice to see a few secrets around the map but as they are these sections resemble those in `Shadow of the Colossus' or `Gun' more than they do `The Legend of Zelda'. Once you arrive at the city you will have a few tasks to complete, firstly you need to seek out tall structures, ascend them and survey the land. This will allow you to see more of the map and cause side missions to show up on you HUD. The side missions are undertaken in order to gain information about your mark and in some cases to make the job easier.
These side missions take the form of assassinating guards, eavesdropping, pick pocketing, rescuing citizens from guard brutality and oddly, hopping above the city in timed flag collecting races. They seem to have come under a lot of fire from reviewers but the repetition didn't really bother me a lot. I'll be honest, this isn't `Oblivion', you can expect to hear the same lines over and over again and the challenge or variety never really increases as the game progresses. It would have been nice to see some real depth and variety here but they are what they are and most have some aspect which is fun. My favourite were probably the flag races which reminded me of Ubisoft's other Fall platformer `Naruto: Rise of a Ninja'. There are precious few of these races, largely due to the problems of implementing them into the game narrative. There are only a few times that you can use `Erm... I lost a bunch of flags, can you get them for me before... a generic event happens'.
I found the actual assassinations to be a lot of fun, most only really involve going to point A, watching a cut-scene, running up and putting a blade through the target's face then legging it back to the Assassin's Bureau. This will obviously annoy those anticipating a more cerebral take on killing. I'm sure that it's possible to put more thought into the kills but the game doesn't really encourage or reward it and `Hitman' it aint.
Graphically the game looks amazing; it renders huge densely populated areas without really struggling. Just climb to the top of one of the towers and you'll feel overwhelmed by what the developers have managed to pull off. I noticed a handful of small glitches as I played such as texture pop-in, and screen ripping but nothing that hindered my enjoyment of the game. Similarly I experienced a couple of stutters while loading areas but I can count the number of times on one hand.
The voice work was largely professional, Altair sounds a bit too much like Troy McLure and a few of the NPCs are a tad on the `wacky' side but it's entertaining rather than aggravating. There was music there but I can't really remember it which is usually a good thing in soundtracks. Presumably it supported the action rather than intrude upon it. All in all the sound was adequately done with a couple of stellar moments such as Kirsten Bell's performance as Lucy.
Without spoiling what is an admittedly poorly kept secret there are some small adventure chapters that link the sections of the main game and add a twist to the story. I strongly advise players to make the most of these sections as they provide likeable rounded characters, an interesting mystery and hint at the direction of future installments of the franchise. Depending on how much work you put in these sections will either be slow paced and boring or fascinating and you can't skip them so it's up to you to make the most of them. Explore the rooms, use the computers and rummage through emails, I think that fans of TV shows like `Lost' will be well pleased with the overall direction of the story.
Overall Assassin's Creed is a solid action-platformer with next-gen looks and last-gen gameplay. I personally enjoyed it a lot but it doesn't really bring anything new to the table and reminds me of a number of existing games. It also leans a little bit to the easy side and offers little immediate replay value. There are numerous flags to collect but Ubisoft have taken the cheap option and bagging each set will only unlock an achievement. Gamers expecting a world changing experience will be disappointed but I suggest that anybody interested in the genre, setting or those frustrated by a lack of complexity in Video Game narrative pick this one up.
7/10
Wonderful Graphics - Tedious Game November 16, 2007 Jon (UK) 38 out of 55 found this review helpful
The central disappointment with Assassin's Creed is that it could have been the most entertaining game ever made. Set partially in the crusades, with a weird sci-fi subplot that is genuinely unique (hint--you're in a game within a game) you play the part of a deadly killer crossing ancient cities to murder your targets. Along the way you can free-run the buildings, merge into busy crowds, dive into subplots to gain info or forge allegiances, engage in combat with swords, daggers and throwing knives and even ride horses. It all sounds pretty amazing, doesn't it?
Then of course you have the graphics--gorgeously detailed graphics with amazing lighting effects--which offer the kind of environments that you've been begging for since you first bought a next-gen console. When you add the stunning panoramic views from the tops of the soaring minarets the whole things sounds like it was made by god. I mean what else could possibly be right about it? Perhaps only if it lit your cigarette and passed you a beer could the game be any better.
Sadly that isn't the case as Assassin's Creed truly stinks. It is shallow, irritating, repetitive and coma-inducing. What you do is more-or-less trundle around these vast environments experiencing déjà vu. After being demoted at the start of the game you have to hunt and plan to assassinate 9 targets to redeem yourself, which means that you sit on some benches and listen to a conversation or two from bland NPC's, pick the pockets of a few more bland NPC's, save some other bland NPC's from being robbed while beginning to wish that you were an NPC yourself, as that way you'd never have had the money to waste on this silly game.
Still, you do have to climb a lot to fill-in the map. Endlessly scaling the various towers to take a bird's eye view of the scene, the camera swoops around you in way that is supposed to be awe-inspiring but only plays as a yawn after you've seen it for the umpteenth time. Then of course you jump off those towers (the much vaunted "leaps of faith" hyped-to-glory by Ubisoft) which are equally dull when they've happened half a dozen times. You simply land in a pile of hay or into the back of wagon full of hay and then climb out onto the street with a sense of perfunctory non-achievement.
As for the assassinations themselves, then they are brief and feel like non-events. Having waited and waited to get to them, suffering as if you were having teeth pulled in slow-motion, you finally kill someone with less room for style than you possibly could have imagined. Oh goody. So it was all worth it, then.
In summation: this game is rubbish and I kind of suspect it knows it--hence the last minute, delayed reviews and the desperate barrage of advertising. When it should have been better than Bioshock it's more like the disaster that was Two Worlds as it is simply BORING--really, very boring and it's no fun at all. It lacks intelligence, it can't seem to pick-up the slack with the combat elements, and to be brutally honest the whole sci-fi thing could have been dropped with no loss to the story whatsoever.
The prevailing atmosphere of Assassin's Creed is that of a design meeting that went off the rails. Someone mentioned Splinter Cell, someone else mentioned Oblivion, it turned into an argument about the Matrix films and some maniac started leaping around the furniture. It's like an object lesson in how not to build a game and as I regret that I bought it, I'd advise you to avoid the grief.
Good, but doesn't live up to the hype November 20, 2007 Ben Tilley (West Midlands, England) 21 out of 29 found this review helpful
I've been looking forward to this game for ages. When I got it out of the box to play it, I was introduced to the modern-time element of the game. This was a real shock, because there was no hint of this in any of the pre-release trailers/videos. You are 'plugged in' to a machine that decodes memories in your DNA from your ancestors.
This was like being punched in the stomach. I was looking forward to a medieval RPG where you can explore real cities and play a part in history. It seems to be way too "Americanised". Generally, they're not considered to be a well-educated bunch and are commonly seen to be ill-informed about any history other than theirs. So they also gave the main character an American accent. It's also disappointing that it doesn't just let you see the modern-time clip at the start then let you get on with the game. You keep going back out of your ancestor's memories and have to spend ages in 'the future' watching boring and pointless cut-scenes you can't skip.
The rest of the game isn't without its flaws, either. Assassinations follow a simple pattern that you end up following over and over again. For example, to get into one of the three cities you: 'save a citizen' from some soldiers, then 'blend' in with the scholars who will walk you right past the guards at the gates. Dialogue is VERY repetitive. All the time you hear "You dare steal in my presence!?" and "You have done me a kindness, young man." It gets very annoying. And so do the cut scenes where you end up talking to your grand-master.
However, the gameplay is fantastic. I won't go into too much detail, because there are already loads of reviews you can look at that tell you about the game's good features.
But, over all, they could have ruined a potentially great game. Though the gameplay does pull the rating back up.
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