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World of Warcraft: The Burning Crusade Expansion Pack (Mac/PC CD) | 
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| From: Blizzard Entertainment Category: Video Games
List Price: £14.99 Buy New: £6.50 You Save: £8.49 (57%)
New (12) Used (7) from £3.95
Rating: 45 reviews
Platforms: Windows Xp, Mac Os X Genre: fantasy-strategy-games Rating: Suitable for 12 years and over Media: Video Game Number Of Items: 1 Age: 11 - 18 years Operating System: Mac OS X Shipping Weight (lbs): 0.6 Dimensions (in): 7.6 x 5.2 x 0.9
EAN: 3348542207158 ASIN: B000ENRFLK
Release Date: January 16, 2007 Availability: Usually dispatched within 1-2 business days Condition: NEW UK STOCK INCLUDES MANUAL / DVD DISC & CODE (NO BOX) GOODS SENT 1ST CLASS FROM UK
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| Editorial Reviews:
Amazon.co.uk Review There are currently over eight million people playing World of WarCraft worldwide, a staggering number which makes it not only the most popular massively multiplayer online game but also the best selling PC game ever, beating even The Sims. It's easy to imagine then why this expansion has been so keenly awaited by so many people. At first, the additions may seem relatively minor to anyone that hasn't played the game before, but for fans that have been exploring and battling through every inch of the game world for the last two years, the chance to open up a whole new continent is like all your virtual Christmases come at once.The other obvious new addition to the expansion is two new races for you to play as, each inverting the normal abilities and appearances of the opposing Alliance and Horde factions: the Blood Elves are bad guys and the Minotaur-like Draenei are goodies. Importantly all characters using the expansion pack can now rise to level 70 instead of 60, the access this gives to new weapons, armour and dungeons being of great importance to long time players. There's also the prospect of flying animal mounts to get around the newly enlarged world more quickly. Admittedly none of these features, including the new spells, talents and hundreds of new monsters, quests and items makes any real change to the basic gameplay or the now slightly dated looking graphics, but clearly there's a very large number of people who don't believe that needs changing. HARRISON DENT
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| Customer Reviews:
So is the expansion any good? January 24, 2007 M. Paddon (England) 54 out of 62 found this review helpful
So, is the expansion any good? Well, I'll give you my answer at the end, but first I'll give you some of the things you might want to know to see if you join the game to find out for yourself. TBC (The Burning Crusade) is the expansion to the orginal game hit of WoW (World of Warcraft), which has stood up to its accronym and has been "wowing" people since its launch in 2004 with it's huge world of expansive content, that has made it one of the most addictive games played to date by myself and nearly all 7 million others that have put the tiny silver disc into their PC drive tray. TBC takes the work of WoW and as you expect "expands" on it. Obviously they had to make new additions to perk peoples interest, and 2 of those changes are two new races. These races are the Draenei (Alliance side) and the Blood Elves (Horde Side), and while I could go into more detail on who and what they are, its not that important to the average player other than to note that there is more option on what you can play. This leads on to the fact that in addition to the two new races you will now be able to play a Paladin if you are Horde, and Shaman if you are Alliance, where as before these two classes were not available to both sides. This has been met with mixed responses. Some have said they hate it due to it not maybe keeping to the world of warcraft storyline, and others have liked the idea due to the fact it adds some game balance and more options for the dungeon designers. Personally I think the horde don't like it because the shaman was very good for them in PvP (player vs player), but time will tell how it shapes up overall as an addition. Personally, more choice is a good thing as far as I'm concerned. The new areas that have been added with TBC are great from what I have seen so far, which is about 5 areas, 3 cities, and 6 different instances/dungeons as I got to level 66 at time of writing this. I should note that the new starting cities/areas for the two new races are really beautiful, and many of my friends have set them as their hearth stone homes (places they can teleport back to), so that they can enjoy walking around them some more. You will get to see lots of variety in the areas, as you saw in the orginal wow game, with desert type areas, swamps, lush forest, and of course your dark and demented type ones. The only slight odd thing I've noticed so far is that the random weather effects of rain/snow/sandstorm that were added to the orginal seem oddly lacking from the expansion so far. There is a fairly constant drizzle (light rain) in the swamp, but while the areas and their lighting and other overall content is really eye pleasing I did find this an odd oversight that may well soon be amended by Blizzard. I hope so at any rate. The new instances that I have been to so far are far shorter in time to complete than you had in wow orginal and the bosses loot tables (items they can drop) are certainly not as expansive as they were in orginal. This maybe because they are early instances in the case of the loot tables, but the shorter length of course also lend itself to the theory that you don't need to spend days/weeks farming them just to get one item you are set on getting for your character, which is a good thing really. The Dungeons themselves start off pretty easy to be honest, and any half decent group with master them first or second time through. This does however change a little in some of the mid 60 level instances. I had a friend that went with a PUG (Pickup Group/random players) that died on the trash packs (creature groups before dungeon bosses) in the Mana Tombs instance/dungeon before they got to the first boss, and I should note that many tier 2 (armour set of epic gear) teams found this place kicked their butts a fair bit before doing it. Certainly the tactics for some of the battles, even on trash needs to be worked at more than you may have seen in wow original, and leads me to think it won't be easy for many groups that enter instances at times. This kind of leads on to the idea of raiding. Many that played wow orginal did dungeon raids of 40 players, but that will not be an option for TBC due to Blizzard scraping the idea of 40 man raids. WHile existing 40 player instances will remain, no new ones will be added, or have been in TBC. The current instances will be for 5, 10 or a max of 25 players. This has been done mainly to help the casual player have a bash at end game content that often was restricted to the hard core player that got a group of 40 people to raid places on a regular basis. This may kind of suck for many, as it will be hard on communities that were set of for 40 man raiding (myself included) and personally I believe be hard on the casual player, because in my personal opinion with the level of difficulty I expect blizzard will add to the 25 man instances 25 man PUG's will just get royally pwned as soon as they step through the instance portals. This remains to be tested however, and time will tell. Other new content include. New proffession of "Jewel Crafting", which will also used in connection to the new items that have "Socketted Slots" that allow jewels to be added. These jewels can be used to customise items you gain from dungeons, or are crafted by the other proffessions in the game. This is a good thing to my eyes, and allows people to be quite flexible in how they make their gear work for them, and will make for large differences at end game where everyone was lookign a little similar in orginal game. Flying mounts. You will at level 70 be able to buy normal and epic flying mounts. That about says it all, other than to say that unfortunately the flying mounts currently and maybe for all time will only be able to be used in outlands, but hey it will be fun none the less. I had a 70 warlock fly down and help some of his mates that we were busy killing in pvp, and it does come as a surprise, as you aren't used to having to look UP! Player Vs Player. This has had a revamp, and till it goes live this week coming it will be hard to access if it really works. However, it looks like it could. The same current battle grounds are going to be there, but the honour system has been changed to allow both hardcore and casual players to get good rewards from it. Also they have included a new arena style battle ground for teams of 2vs2, 3vs3, or 5vs5 to compete in. WHen this goes fully live you will be able to compete in a ladder competition that lasts for a full 3 months with the winners at the end of that time getting some pretty cool rewards, including the rare armoured nether mount (epic flying mount). In short, and in answer to the topic title. Yes, so far the expansion is good, and fun. Buy it and you'll still be just as addicticted to TBC as you were to the orginal.
Expansion to the most addictive game ever. March 16, 2006 53 out of 97 found this review helpful
The 5 star rating is for the original game which is, it has to be said, stunning. Although a little cartoony graphically, and still gripping turn-based combat a little too tightly behind the interface, the sheer immersion of the world of Azeroth has to be experienced to be believed.Make your character learn new skills, professions, upgrade armour, earn money, cast magic, learn to ride, even eat and drink in order to progress in the game. Gain experience by completeing quests collected from the people of Azeroth in order to reach higher levels and unlock more deadly combat abilities, advanced profession skills and greater durability. The £8 monthly subscription is worth every penny, as once you have begun you will find yourself wanting to do little else with your spare time, meaning huge savings in other areas (for the sake of your sanity just don't forget there is a real world out there). The enhancements promised (and speculated on) in the Burning Crusade will only cement the reputation of this already excellent game as the number one MMORPG. A whole extra continent added to the already HUGE game world, 2 extra playable races - Blood Elves (& Kung Fu Bears?), the level cap raised from 60 to 70 so your character can become even more powerful, additional skills & abilties, flying mounts (controllable), jewel-crafting (and the ability to place these magical gems in specially socketed weapons to increase their power), is there no end to it? If you are just beginning the game, my tip is to take the suggested realm or a newer, low-population realm (realms are simply different servers that house so many players before a new one must be created). I joined an established realm because a friend of mine played on it. This meant that most of the players were far in advance of me and some could get annoyed on occaision due to my inexperience. That said the game can be as social as you like. Play almost exclusively solo, or if the fancy takes you joins a party to complete a specific quest or join a GUILD to serve common long-term goals! Engage in multiple chat channels (General, Trade, Party, Raid, Looking for Group), wheel and deal in the ebay style auction houses, store goods in your deposit banking account, join in seasonal tasks suchas collecting medical supplies for the War Effort, and join huge (40 ppl) Raid groups to tackle more difficult high-level dungeons. A fantastic game, but make sure you have the time and dedication to play it, not to mention a decent graphics card and connection (Broadband). Good luck and happy questing. Vigo, Level 42 Human Warrior, Magtheridon.
It's NOT Out Yet! June 25, 2006 Khalid Al-hassan (England) 38 out of 76 found this review helpful
Seriously, I love world of warcraft, but the chances of any of the other reviewers here having actually played the expansion at this stage is tiny! Wait until you've played it to rate it!
Its very simple, if you're reading this its because you' re going to buy it October 6, 2006 N. Hanes (Tunbridge Wells, Kent United Kingdom) 38 out of 70 found this review helpful
Title says it all - you WILL be buying this, else why are you on this page. To play WOW, and not get TBC is insane - its not just the additional content, its what that content is that makes it a must. Currently when hitting 60, the content aimed at you comprises at a minimum 20 man raids requiring organisation and guilds, which wont suit all. There are reputation grinds for some epic rewards, but the 5-main instances have topped out. TBC adds many new 5 man raids, in the style of Scarlet Monastary which will keep you busy for a looong time, as going 60-70 is meant to be equivalent of going 0-60. So for the casual player, this is exactly what you want. For the hardcore players, well....you've already ordered havent you :)
More of the same October 13, 2006 N. Tanter (England) 36 out of 75 found this review helpful
As a previous player who has grown bored with WoW, I can see nothing in this expansion to lure me back to pay to play it. It's basically more of the same, and being that raids bore me I had given up on my high level characters long ago. Yes there's a bit of extra content...(woot), but essentially the gameplay experience (until between 60-70) will remain almost exactly the same. By this I mean that, yes, there are two new races but you'll only be playing the same old exciting classes with those races. It's old news to me to play one of the classes that I've played many times in the past already, albeit with a different skin and in a different location (well,up to a certain level anyway).] If there were new CLASSES introduced to the game however, I would've returned for another look as this would be my idea of fun.
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