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Eurofighter Typhoon (PC CD)

Eurofighter Typhoon (PC CD)

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From: Sold Out Software
Category: Video Games

List Price: £4.99
Buy New: £2.48
You Save: £2.51 (50%)

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New (6) Used (6) from £1.09

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Rating: 3.5 out of 5 stars 6 reviews

Platforms: Windows Me, Windows Xp, Windows 98, Windows Nt
Genre: flight-simulation-games
ESRB: Everyone
Media: Video Game
Number Of Items: 1
Age: 11 - 18 years
Operating System: Windows Me
Shipping Weight (lbs): 0.2
Dimensions (in): 7.4 x 5.4 x 0.6

MPN: EUROFIGHTERTYP
EAN: 5037999006299
ASIN: B0000DZ90C

Release Date: October 31, 2003
Availability: Usually dispatched within 1-2 business days

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Customer Reviews:

4 out of 5 stars Worth the money - Great flying game with good graphics.   January 9, 2004
58 out of 63 found this review helpful

I approached this product with mixed feelings. All the latest fighter jet games have been disapointing (F22 Lightening 3 and Mig.)This game surpasses all the other games. The details of the land scape and the plane itself are admirable and the opportunity to take off from air craft carriers is a first for fighter jet games.
The gameplay is unique. You have six pilots and once they are all dead you lose. They are not all up in the air at once; they rest and play pool etc.. When you are up in the air, the graphics are very impressive. Very much recomended indeed if you are dissapointed with the latest jet games. BUY IT! ITS WORTH THE MONEY!



3 out of 5 stars Flawed game, poor sim.   May 20, 2006
Striker (UK)
7 out of 7 found this review helpful

I've played most of DID's sims to date; TFX, EF2000, Tactcom, Super EF2000, F22 ADF, F22 TAW, Wargasm, and their last offering, Typhoon.

Well I've got to say that whilst its hard to argue that this isn't a good looking game its not exactly deep, the campaign seems a little odd, groups of random tanks sit in the middle of nowhere for no good reason air bases get captured and in no time flat there are SAM's everywhere but no ground defences, and come to think of it where is your army surely there should be allied groundforces everywhere.

Some of this is just something you have to accept in games, however something you should not have to accept is that missiles are often worse than useless, Especially the Brimstone, (Hellfire) the game has a bug in it that means that a single missile will not destroy a tank. Which would be ok, as often to make a game a bit tougher programmers make things that little bit more difficult, such as one or two missles to hit a target in place of a single one. But its possable to unload your entire complement of missiles at a tank and hit evertime and do no damage what so ever!

This is a real shame as DID's previous EF2000 title was an all round excelent game / sim.

Realism has been compromised for gameplay and it really hasn't paid off.

If your looking for a truly accurate sim with a great campaign try Falcon 4.0 or Combat flight simulator 3, if your looking for a fun try Ace Squadron Combat Leader (Yeah I know v. unrealistic but a real blast especially in the Eurofighter!!!)



5 out of 5 stars Next Best Thing To An RAF Career   April 11, 2006
Mr. J. G. R. Jago (UK)
3 out of 5 found this review helpful

This was the first flight sim game I've ever owned, so not surprisingly I haven't finished it yet.
The graphics are pretty good, if slightly glitchy on the middling setup I was running it on. However, the effect when planes hit the ground is a bit limp, and it would be nice if when a pilot has ejected you didn't still get a pilot's head in the cockpit and a fully intact canopy as it dives in the 'Smart Cam' view; I found myself screaming at them to eject, much to the amusement of anyone else in the room. The aircraft themselves are very well drawn, though a bit more attention to nationality detail would have been nice; there seem to be no Luftwaffe or Italian Air Force Tornadoes in-theatre, whilst the Eurofighters seem to have been shipped out in such haste that they were left in the corporation's house colours (this is perhaps not unikely) . What Saab Gripens and Viggens of the Swedish Air Force are doing in Iceland fighting alongside NATO isn't explained either. Nor does ANY combat aircraft of US manufacture appear anywhere in the early stages of the game apart from a few British liveried Apaches, for which I can't think of a compelling explanation.

For all that, the gameplay is truly compelling. I found myself genuinely caring about the six pilots whose wartime careers I was following. The controls are easy to pick up and work with (though I never did get the multiple buttons and throttle control on my joystick to work with the game) and the flight model is reputed to be very accurate. Wingman and enemy AI is reasonable enough, and the various weapons do what they're meant to do. Seasoned prop-heads might sniff at things like automatic chaff and flare dispensing or the impossibility of stalling the plane, but in point of fact both features come as standard with the real Typhoon.

The non-linear gameplay style is utterly fantastic; I felt like I was fighting a real war. The ability to hop between pilots is a nice touch as well; I still haven't mastered landing. Not recommended when whoever's shoes you're tepping into is in combat, though.

Overall, this game made me seriously consider joining the Royal Air Force. Can't say fairer than that!


3 out of 5 stars A game rather than a flight sim   December 2, 2007
Deevee (London)
1 out of 1 found this review helpful

Enjoying the compexity and realist feel of flight sims like Falcon 4 Allied Forces, Lock On, IL2 I was disappointed by the flight sim element of this game. The use of radar and targetting systems has more of a game feel than a sim feel.

Having said that, the dynamic nature of the war and missions is good, and you do feel you are within a conflict, and the graphics although can't compare with Lock on are ok.

If you are getting it cheap, want an easy less taxing flight sim/game rather than spending several weeks learning to fly a realistic aircraft sim then this may be for you. Otherwise see theother games I've mentioned.



2 out of 5 stars Flawed arcade game.   April 6, 2008
Mr. C. E. Blackwell (London, UK)
1 out of 1 found this review helpful

To start, I'll say that I'm a reasonably hard-core flight simm fan, and I've allways been a fan of the DID games (I still play Total Air War, 10 years or so after it's release!).

When I heard that DID (or Rage UK or whatever they were by then) were producing another EFA simmulation, I was extatic as all their previous games had offered an absolutely perfect balance between realism and playability.

I was immediately impressed by the visuals of this game when I started playing. A great leap forwards from Total Air War, very impressive. Unfortunately the game itself very quickly revealed some deep flaws:

1) Any semblance of realism has been carefully removed. Yes, maybe the Typhoon flight model is accurate, but what's the point when your weapons are a total waste of time? Missiles spray out of dogfights in all directions, air-to-ground rockets miss pointlessly no matter how accurately you launch them and anti-tank missiles are truly futile - without exception they just seem to miss.

2) The pilot "career" is a very interesting and at times engaging idea, but as with everything in this game the implementation leaves too much to be desired. At one point I was sent on an escort mission. A big, fat, sitting-duck transport plane was sent deep in to enemy territory with only me to fend off the swarming hordes of aircraft and SAMs. Not surprisingly after I had exhausted my A-A missiles the thing was eventually shot down. I limped back to a friendly airbase only for my avatar to be put in jail! Huh? What idiot on the development team thought this would be a good feature??? And unlike EFA and TAW, the player can;t alter or adjust missions in any way.

3) "Realism". There isn't any. The damage modelling in particular is truly abysmal. Did someone on the development team REALLY THINK that the emergency capabilities of the computer flight controls would actually make things WORSE rather than helping? Again, an incredibly poor design feature (the game, not the real Typhoon aircraft).

4) "Realism". Cruise missiles that have chaff & flare dispensers, enemy bombers that can mystically avoid 100% of A-A missiles (the Force is strong with these ones...!), tanks that can survive dozens of anti-tank missiles... The list goes on. Some seriously flawed thinking went in to this game that results in an immensely frustrating and in no way realistic experience.

From the team that brought us Total Air War, this was and continues to be an enormouse disapointment. Basically a pointless arcade game that isn't even accessible to the "arcade game player" as opposed to the serious simm plater due to all the critically flawed design decissions (the pointless "guided" weapons) that result in a hugely frustrating and unrewarding playing experience.

In short, avoid like the plague.


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